untitled sea urchin game

concepting and reference images, initially only the spikes were meant to expand but we instead made its whole body expand

sketch of what the layout of the game was going to be but ended up being different

we were going to have a section where you could feed the urchin but there were time constraints

end of chime

layout of game, initially we were gonna have a bar at the top like papers, please

original design for the main character inspired by wheatley from portal 2. ended up getting more inspired by the furnace from clash royale

original design for the enemy, ended up looking more like the structure of a bacteriophage

foxfire

character animations aren't shown in the game but this one is inspired by ena: dream bbq

hamster character that is inspired by animal crossing, like ena: dream bbq all characters were in different styles

star animation that is inspired by animal crossing (would fall on the hamster character's head)

butler game

turnaround sheet of butler character who would be the enemy of the game

turnaround sheet of gas mask character who would be the main character of the game

sketches that were turned into the drawings that are to the left

stall out

all characters i animated for the game

animation frame where the cockroach's wings come out

animation frame where the robot's screen is loading

hey!

all props drawn for the game, medieval themed

play button that gets animated so that it closes

quit button that's a tomato that gets squashed

game jams

coke and runa game jam held at lsbu, this game is pretty much a walking simulator in the rick and morty style

space coloniser 3ka jam held at uni of sussex under the theme of space, a shmup where you learn about space facts
devpost page

monkey takes a loana jam held at lsbu where the theme was that we had to go to the library and make a game about a book or books we found
unfinished itch page

raindrop gamea game jam done with lsbu students a water cycle game where you had to avoid obstacles

coke and run

all npcs i drew for the game

sprite where the main character wears a trash bag

star fox-inspired icon where the coke and rum looks like mr. meeseeks

space coloniser 3k

screen displaying a fact about iron after the player collects it as an item

main character holding a different weapon

screen that is displayed after the character picks up a med kit

monkey takes a loan

sprite sheet for the cashier of the shop in the game, he decides whether the monkey is wearing a good disguise or not

early design for the same character

early design for the monkey, inspired by super monkey ball, the monkey has to grab pieces of clothes

raindrop game

a mole which is one of the obstacles, all sprites were drawn in a lineless, chalky style

a dragonfly which is one of the obstacles, style is also reminiscent of studio ghibli